Jean and Laurie are two more, brand new, players, trying to get the 'Funk Out' in   Season 3 of .

Jean was first to choose an Icon  - the Battleship' - a childhood reminder of a loved game. -  Her question revealed that she  had never learned to do CPR (cardiopulmonary resuscitation) but it was on her' list to do', now she had grandchildren and babysitting duties.

Laurie's  worst boss; was a narcissistic shouter, who she reported to HR, after he shouted at her for something that wasn't her fault.

In Jean's second question she told us of jumping the queue at a store by heading for the self serve section, where, she was pulled up by the man behind her who she hadn't noticed. Wearing masks could have made it worse, but a conversation, eased a long wait in the queue.

Laurie  chose the 'bouncy house' icon for her second question. She always likes to hear bad news first. If you hear the good news first, you are left to stew on the bad news after. Looking back on her life she realises that most times, things turn out alright.

The planet Pluto is a bit of a conundrum. Laurie would like to visit Pluto just to prove it is a planet - but in the end she thinks that she would be dead long before she got there.

The 'Accordion' icon was chosen by Jean and; her 'lucky charm' - was a 'mood ring'. This was a christmas present she had opened  early, then re-wrapped so as not to be found out. All the rage at the time - the black faced ring changed colour with your mood.

Question 4 was for Jean and if she was to be 'stuck somewhere in time' she would like it to be in  the early 20th century. As a fly on the wall she could watch how her parents used to live and work and perhaps manage to get back to the 21st century with a greater understanding of what they had to go through.

Laurie's question 5 revealed that she was a trier. Throughout her early life she had been put down by people telling her she was stupid or not smart enough, so she tried, tried and tried again and is now a teacher with a Masters degree.

Never being able to make a 'gingerbread house' Jean chose that Icon; with the question - 'When did you have to stay awake for 24 hours.' Her answer was at a 'youth club lock in' event. She stayed up mainly because she didn't want anyone to play a joke on her.

What are the FUNKQUEST rules?

Funkquest is a fun interactive online game that features five rounds. Each player selects the icon which most tweaks their interest.  Each Funky icon has a Funky question.
The question shown may or may not be related to the icon.

SO potential Funksters have to think on their feet. The winner is decided by the audience and goes through to the next round.

What's so good about FUNKQUEST ?

know that IDEAS only come from free-flowing CONVERSATION.
Listening (without prejudice) to new ideas and speakers from outside your usual network truly qualifies as FUNKY.
Each question has a strict time limit. So no multi-headed long and complicated self indulgent stories to endure.  Just short punchy bite-sized truly Funky ideas, as we GET THE FUNK OUT!

Never miss another FunkQuest episode - get your smartphone out and use one of these apps.

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To vote for your favourite FUNKSTER in FunkQuest is easy...

1. Listen or watch the episode from start to finish.

2. Take note of which FUNKSTER gives you the biggest insight, idea, thought or suggestion.

3. Leave a comment on THIS post.

4. Follow along with #funkquest.

The winning FUNKSTER in this case WINS FunkQuest - Season two.

Voting closes 9am Big Ben time Wednesday 4th November 2020


FUNK filed under

fqy, funkquest, Funky Thinkers, funky thinkers insights, jon senior's funky thinkers


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  • My vote is for Jean Bailey Robot!
    I loved the story about the mood ring. I like that it was a good-luck charm for her. I had one of those when I was a kid.

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